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  2. Image resolution - Wikipedia

    en.wikipedia.org/wiki/Image_resolution

    An image of N pixels height by M pixels wide can have any resolution less than N lines per picture height, or N TV lines. But when the pixel counts are referred to as "resolution", the convention is to describe the pixel resolution with the set of two positive integer numbers, where the first number is the number of pixel columns (width) and ...

  3. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Specialized algorithms [9] were developed to handle pixel-art graphics, as the traditional scaling algorithms do not take perceptual cues into account. Since a typical application is to improve the appearance of fourth-generation and earlier video games on arcade and console emulators , many are designed to run in real time for small input ...

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  5. Raster graphics - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics

    A raster image is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. [1] Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats. The printing and prepress industries know raster graphics as contones (from continuous tones).

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    From top to bottom: a) original font size; b) nearest-neighbor 2× scaling; c) EPX 2× scaling; d) nearest-neighbor 3× scaling; e) EPX 3× scaling. The AdvMAME3×/Scale3× algorithm (available in DOSBox via the scaler=advmame3x dosbox.conf option) can be thought of as a generalization of EPX to the 3× case.

  7. Pixel density - Wikipedia

    en.wikipedia.org/wiki/Pixel_density

    This figure is determined by dividing the width (or height) of the display area in pixels by the width (or height) of the display area in inches. It is possible for a display to have different horizontal and vertical PPI measurements (e.g., a typical 4:3 ratio CRT monitor showing a 1280×1024 mode computer display at maximum size, which is a 5: ...

  8. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, typically measured in inches. It is also sometimes called the physical image size to distinguish it from the "logical image size," which describes a screen's display resolution and is measured in pixels. [1] [2]

  9. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is ...