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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  3. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Having had high-speed home connections (a rarity at the time), Quake's designers overlooked their assumptions of high bandwidth and low ping times that made playing online frustrating for dial-up users. [5]

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  5. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  6. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    Bandwidth commonly measured in bits/second is the maximum rate that information can be transferred Throughput is the actual rate that information is transferred Latency the delay between the sender and the receiver decoding it, this is mainly a function of the signals travel time, and processing time at any nodes the information traverses

  7. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Regardless of bandwidth requirements, any type of a service which requires consistently low latency or jitter-free transmission can be affected by bufferbloat. Such services include digital voice calls (VOIP), online gaming, video chat , and other interactive applications such as radio streaming , video on demand , and remote login .

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Online and offline - Wikipedia

    en.wikipedia.org/wiki/Online_and_offline

    The online or offline state of the MUA does not necessarily reflect the connection status between the computer on which it is running and the Internet i.e. the computer itself may be online—connected to the Internet via a cable modem or other means—while Outlook is kept offline by the user, so that it makes no attempt to send or to receive ...