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  2. Doug Bell (game designer) - Wikipedia

    en.wikipedia.org/wiki/Doug_Bell_(game_designer)

    Then after the merger, the game was rescheduled to be launched after the release, and for the target platform of the 16-bit Atari ST computer, which offered more possibilities. [3] Bell was the lead developer and technical director of FTL from 1986 until 1995, the company ceased operations in 1996.

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  4. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]

  5. Commander Keen in Goodbye, Galaxy - Wikipedia

    en.wikipedia.org/wiki/Commander_Keen_in_Goodbye...

    The team reprised their roles for both Keen Dreams and Goodbye, Galaxy, with the addition of programmer Jason Blochowiak for Goodbye, Galaxy, and changed the game engine and design for the next Keen games: an increase in graphical quality, a pseudo-3D view rather than a side-on view, ramps rather than solely flat surfaces, support for sound ...

  6. List of puzzle video games - Wikipedia

    en.wikipedia.org/wiki/List_of_puzzle_video_games

    Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.

  7. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.

  8. Joan Didion, 'Goodbye to All That' and the struggle to see ...

    www.aol.com/news/joan-didion-goodbye-struggle...

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  9. Bye-Bye BoxBoy! - Wikipedia

    en.wikipedia.org/wiki/Bye-Bye_BoxBoy!

    Bye-Bye BoxBoy! was developed by HAL Laboratory, the developers of the previous games as well as the Kirby series. [11] The game was released for the Nintendo 3DS on April 12, 2017 in North America. [12] [7] In Europe, the game was released on March 23. [13] A demo was released to promote the game, featuring levels from all three games in the ...