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Secret Agent Barbie: 2001 Gigawatt Studios: Vivendi Universal Interactive Publishing: Secret Files 2: Puritas Cordis: 2009 Fusionsphere Systems: Deep Silver: Secret Files: Tunguska: 2006 Fusionsphere Systems: Dreamcatcher Interactive, The Adventure Company, Deep Silver: Secret Maryo Chronicles: 2003 SMC Development Team: The Secret of the ...
Secret Agent (also known as Secret Agent Man) [1] is a side-scrolling platform game developed and published by Apogee Software. The first episode is shareware, while the remaining two are sold directly by the publisher. Secret Agent uses the same game engine as the earlier Crystal Caves.
The final collection contains King's Quest 7 (2.0 version) and 8 designed to work on Vista and Windows 7 32-bit and 64-bit. The collections come with assorted bonus material such as windows background artwork.
Secret Agent Barbie: Royal Jewels Mission received "mixed or average" reviews, according to review aggregator Metacritic. [2] IGN called the game "the best Metal Gear knock-off that the GBA has at the moment," and praised its surprising complexity. [3] [5] GameZone praised the animation, color, sound, and background music of the PC version. [4]
Secret Files 2: Puritas Cordis (German: Geheimakte 2: Puritas Cordis) is a graphic adventure video game developed by Fusionsphere Systems and Animation Arts and published by Deep Silver for Microsoft Windows, Wii, Nintendo DS, iOS, Android and Nintendo Switch. It was unveiled at the 2007 Leipzig Games Convention.
Gameplay screenshot (Atari ST) King's Quest II resembles King's Quest I in appearance and interface. Like in King's Quest I, the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south (The King's Quest Companion which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south ...
Secret Files: Tunguska (German: Geheimakte Tunguska) is a 2006 graphic adventure video game developed by German studios Fusionsphere Systems and Animation Arts and published by Deep Silver for Microsoft Windows, Nintendo DS, Wii, iOS, Android, Wii U and Nintendo Switch.
The technical complexity of King's Quest made it a burden to write in assembly language, so the programmers created a game engine to simplify development. The engine comprised a bespoke programming language called the Game Adaptation Language, [1] a compiler, and a bytecode interpreter (the Adventure Game Interpreter). [3]