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— The New York Times (@nytimes) July 14, 2023 After Connections beta launched in June, fans took to Twitter to share their thoughts about the fun new activity. "I really like this game," one ...
Connections is a word puzzle developed and published by The New York Times as part of The New York Times Games. It was released on June 12, 2023, during its beta phase. It is the second-most-played game that is published by the Times, behind Wordle. [1] [2] [3]
Move over, Wordle and Connections—there's a new NYT word game in town! The New York Times' recent game, "Strands," is becoming more and more popular as another daily activity fans can find on ...
The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.
The New York Times began using live blogs as chats for the 2012 Republican Party presidential debates, later using Slack for the 2016 Republican debates, [4] and covered the November 2015 Paris attacks with a live blog. [5] Live blogs begin with a primary post affixed before the live updates to overview the event. [6]
— The New York Times (@nytimes) July 14, 2023 After Connections beta launched in June, fans took to Twitter to share their thoughts about the fun new activity. “I really like this game,” one ...
The New York Times Spelling Bee, or simply the Spelling Bee, is a word game distributed in print and electronic format by The New York Times as part of The New York Times Games. Created by Frank Longo, the game debuted in a weekly print format in 2014. A digital daily version with an altered scoring system launched on May 9, 2018.
After forming an editorial partnership with The New York Times in 2015, [18] The Wirecutter was acquired by the Times in October 2016 for a reported $30 million. [2] Ben French spearheaded the acquisition, recalling "The first day I ever met [Brian Lam], after spending an hour or two with him, I was like, 'We should buy you. I want to work with ...