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  2. Computational thinking - Wikipedia

    en.wikipedia.org/wiki/Computational_thinking

    The history of computational thinking as a concept dates back at least to the 1950s but most ideas are much older. [6] [3] Computational thinking involves ideas like abstraction, data representation, and logically organizing data, which are also prevalent in other kinds of thinking, such as scientific thinking, engineering thinking, systems thinking, design thinking, model-based thinking, and ...

  3. Higher-order thinking - Wikipedia

    en.wikipedia.org/wiki/Higher-order_thinking

    Higher-order thinking, also known as higher order thinking skills (HOTS), [1] is a concept applied in relation to education reform and based on learning taxonomies (such as American psychologist Benjamin Bloom's taxonomy). The idea is that some types of learning require more cognitive processing than others, but also have more generalized benefits.

  4. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Interactive whiteboards can accommodate different learning styles, such as visual, tactile, and audio. [28] Interactive Whiteboards are another way that technology is expanding in schools. By assisting the teacher to help students more kinesthetically as well as finding different ways to process there information throughout the entire classroom.

  5. Technology acceptance model - Wikipedia

    en.wikipedia.org/wiki/Technology_acceptance_model

    External variables such as social influence is an important factor to determine the attitude. When these things (TAM) are in place, people will have the attitude and intention to use the technology. However, the perception may change depending on age and gender because everyone is different.

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Using computers or other forms of technology can give students practice on core content and skills while the teacher can work with others, conduct assessments, or perform other tasks. [ 198 ] [ 199 ] Through the use of educational technology, education is able to be individualized for each student allowing for better differentiation and ...

  7. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes ...

  8. Design for All (in ICT) - Wikipedia

    en.wikipedia.org/wiki/Design_for_All_(in_ICT)

    Design for All in the context of information and communications technology (ICT) is the conscious and systematic effort to proactively apply principles, methods and tools to promote universal design in computer-related technologies, including Internet-based technologies, thus avoiding the need for a posteriori adaptations, or specialised design.

  9. Computer literacy - Wikipedia

    en.wikipedia.org/wiki/Computer_literacy

    The BBC Computer Literacy Project 2012 was an initiative to develop students' marketable information technology and computer science skills. Computer programming skills were introduced into the National Curriculum in 2014. [19] [20] It was reported in 2017 that roughly 11.5 million United Kingdom citizens did not have basic computer literacy ...