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  2. Higher-order thinking - Wikipedia

    en.wikipedia.org/wiki/Higher-order_thinking

    Higher-order thinking, also known as higher order thinking skills (HOTS), [1] is a concept applied in relation to education reform and based on learning taxonomies (such as American psychologist Benjamin Bloom's taxonomy). The idea is that some types of learning require more cognitive processing than others, but also have more generalized benefits.

  3. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    Experience has shown, however, that excessive use of computers can be detrimental to a student's basic academic skills. The Organisation for Economic Co-operation and Development has compared average student literacy, numeracy and science skills in 31 countries (considering three large cities in China separately). It also compared the levels of ...

  4. Computational thinking - Wikipedia

    en.wikipedia.org/wiki/Computational_thinking

    The history of computational thinking as a concept dates back at least to the 1950s but most ideas are much older. [6] [3] Computational thinking involves ideas like abstraction, data representation, and logically organizing data, which are also prevalent in other kinds of thinking, such as scientific thinking, engineering thinking, systems thinking, design thinking, model-based thinking, and ...

  5. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. [ 1 ] [ 2 ] [ 3 ] While students still attend brick-and-mortar schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  7. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes ...

  8. Education and technology - Wikipedia

    en.wikipedia.org/wiki/Education_and_technology

    Educational tech (EdTech), encompasses information and communication technology (ICT) and has the potential to address various challenges, such as the absence of teachers, by providing improved lessons, teacher training, and student motivation. In recent years, the cost of educational technology has significantly decreased, making it more ...

  9. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    Moreover, they can create different types of users, such as teachers, students, parents, visitors and editors (hierarchies). It helps control which content students can access, track studying progress and engage students with contact tools. Teachers can manage courses and modules, enroll students or set up self-enrollment. [25]