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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape, like RuneScape, has a free-to-play (F2P) mode of the game with limited in-game content, making its money through membership subscriptions from pay-to-play (P2P) players who have access to the full game. [3] Membership can be bought from Jagex either directly or in the form of Bonds. Bonds can be redeemed by players for ...

  3. Gold farming - Wikipedia

    en.wikipedia.org/wiki/Gold_farming

    Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money. [1] [2] [3]Gold farming is distinct from other practices in online multiplayer games, such as power leveling, as gold farming refers specifically to harvesting in-game currency, not rank or experience points.

  4. Old School Renaissance - Wikipedia

    en.wikipedia.org/wiki/Old_School_Renaissance

    The terms "old school revival" and "old school renaissance" were first used on the Dragonsfoot forum as early as 2004 [5] and 2005, [6] [7] respectively, to refer to a growing interest in older editions of Dungeons and Dragons and games inspired by those older editions.

  5. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat. [54] RuneScape features independent mini-games, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to ...

  6. Herbal medicine - Wikipedia

    en.wikipedia.org/wiki/Herbal_medicine

    In the United Kingdom, the training of herbalists is done by state-funded universities offering Bachelor of Science degrees in herbal medicine. [59] In the United States, according to the American Herbalist Guild, "there is currently no licensing or certification for herbalists in any state that precludes the rights of anyone to use, dispense ...

  7. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    In order to act near optimally, the agent must reason about long-term consequences of its actions (i.e., maximize future rewards), although the immediate reward associated with this might be negative. Thus, reinforcement learning is particularly well-suited to problems that include a long-term versus short-term reward trade-off.