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The term "strategic corporal" was coined by General Charles C. Krulak in the title of an article in Marines Magazine about the "Three Block War," an increasingly important arena of military operations characterized by engagement with hostile, neutral and friendly forces, all at the same time, in a very geographically limited area, e.g., three ...
Krulak famously referred to the "Strategic Corporal" and the Three Block War as two of the key lessons identified from the deployments in Somalia, Haiti and Bosnia. These concepts are still considered vital in understanding the increasing complexity of modern battlefields.
In Issue 20 of The Grenadier, John T. Lamont was enthusiastic about the game, saying, "This is a game which could become a lifestyle." Lamont found a lot to like, commenting, "From the gratifying amount of sheer contents, through the fast and easy basic game, to the opulence of detail simulated by the advanced and optional rules, Close Assault ...
Conflict Zone's main innovation was the use of propaganda, which was crucial in the game, with money second. Coming in the form of Popularity Points, players have to exploit the media in order to gain more PP to unlock units and buildings to help turn the fight in their favour, which faction the player may choose affects the way they are gained.
Atomic Games' head Keith Zabalaoui said that the first two Close Combat titles each outsold the company's earlier games by around ten to one. [2] In the United States, Close Combat III sold 45,438 copies during 1999, [3] and was the year's best-selling wargame. [4] The first five Close Combat games totaled 1.2 million units in sales by April ...
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Strategic Command is a series of computer video games developed by Fury Software and Battlefront.com, and published by Excalibur Publishing. [1] Since the premiere of the first game in the series, Strategic Command: European Theater in 2002, eight further new titles and six expansion packs have been released, with the ninth game released in 2022, Strategic Command: American Civil War, being ...
Another point for players of tactical wargames to consider was the increasing amount of unit data that was being built into the games. Rather than pieces depicting generic "infantry" or "cavalry" units as in Civil War strategy games, for example, games like Tobruk were inundating players with tables of complex ballistics information.
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