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This category contains arcade games that use Sega System 32 and Sega System Multi 32 hardware. Pages in category "Sega System 32 games" The following 9 pages are in this category, out of 9 total.
A 32X attached to a Sega Genesis. The 32X is an add-on for the Sega Genesis video game console.Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2]
In addition to making its own games, Sega has licensed out its arcade systems to third party publishers. This list comprises all of the games released on these arcade system boards. Sega has been producing electro-mechanical games since the 1960s, arcade video games since the early 1970s, and unified arcade systems since the late 1970s.
The 32X contains two Hitachi SH-2 32-bit RISC processors with a clock speed of 23 MHz, [1] [3] which Sega claimed would allow the system to work 40 times faster than a stand-alone Genesis. [1] Its graphics processing unit is capable of producing 32,768 colors and rendering 50,000 polygons per second, which provides a noticeable improvement over ...
Rad Mobile [a] is a racing arcade game developed by Sega AM3 and published by Sega. It was first published in Japan in October 1990, followed by an international release for arcades in February 1991. Rad Mobile was Sega's first 32-bit game, using Sega's System 32 arcade system board.
Sega System 32 Golden Axe: The Revenge of Death Adder is an arcade game released by Sega in 1992. It is the sequel to the original Golden Axe and features the same hack and slash action as its predecessor with new additions and improvements.
A Sega Titan-Video (ST-V) arcade system board, based on Sega Saturn hardware and featuring interchangeable games. Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world.
The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.
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