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its great that this game is getting the attention it deservs maybe atari might relese it for the home console some day —Preceding unsigned comment added by 65.6.188.49 (talk • contribs) 20:29, 29 September 2005
2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.
Subsurface Circular is a loose take on text-based adventure games, with the game presented in a three-dimensional, third-person perspective. [1] The player controls a robot detective in a futuristic setting, tasked with solving cases aboard a subway system below a human city that ferries around other robots that serve as the workforce.
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Prominent among these was the 2-XL Robot in 1978, and K28, Tiger's Talking Learning Computer (1984) which was sold worldwide by Kmart and other chain stores. Tiger also achieved success with many simple handheld electronics games like Electronic Bowling and titles based on licenses, such as RoboCop , Terminator , and Spider-Man .
Musk said the bots can “basically do anything you want” – like mowing your lawn, cleaning the kitchen after dinner, babysitting your kids or just being a friend -- and will cost less than a car.
The Talking Tom & Friends franchise was created with the launch of the Talking Tom Cat app. It focused on anthropomorphic cats and dogs repeating things said to it by the user, before shifting focus to other apps such as endless-runner games, virtual pet games and the like. The franchise reached 300 million downloads 19 months after its launch.
The Talos Principle is a narrative-based puzzle game, [1] played from a first-or third-person perspective. [2] [3] The player takes the role of a robot with a seemingly human consciousness [4] as they explore a number of environments that include over 120 puzzles.
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