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In user interface design, an interface metaphor is a set of user interface visuals, actions and procedures that exploit specific knowledge that users already have of other domains. The purpose of the interface metaphor is to give the user instantaneous knowledge about how to interact with the user interface.
The secret room in Adventure with Warren Robinett's credit. Adventure is typically regarded as one of the first video games to feature an Easter egg.. An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium.
[2] [4] "In a simple, realistic text," wrote Kirkus, "Roberts does a fine job of building both the anticipation and the concept of keeping a secret, ably abetted by Kramer's [contributions]". [4] Abbott noted the "pleasant twist" and "appealing cover", adding that the book's message about keeping secrets "will not be lost on the read-aloud ...
The home screen on a PalmPilot Professional. One of the first examples of a home screen can be found on the PalmPilot, which debuted in 1997. [5] Early home screens were often less customizable than current iterations. For example, early versions of iOS did not allow users to rearrange applications on the home screen or change the background ...
Home pages, chat rooms, windows, and the idea that one can jump from one page to the next also invoke spatial imagery that guide the functions that users perform on the Internet. Other metaphors refer to the Internet as another dimension beyond typical spaces, such as portals and gateways, which refer to access and communication functions.
The concept of the telescreen has been explored as a metaphor or allegory for the erosion of privacy in totalitarian regimes, as well as in the modern era in the context of Internet- and cellular-based devices that allow for the surreptitious collection of individuals' audiovisual data, frequently without their explicit consent or awareness.
In computing, the desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users interact more easily with the computer. [1] The desktop metaphor treats the computer monitor as if it is the top of the user's desk , upon which objects such as documents and folders of documents can be ...
One might as well throw water into the sea as to do a kindness to rogues; One law for the rich and another for the poor; Opportunity does not knock until you build a door; One swallow does not make a summer; One who believes in Sword, dies by the Sword; One who speaks only one language is one person, but one who speaks two languages is two people.