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  2. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.

  3. Montgomery modular multiplication - Wikipedia

    en.wikipedia.org/wiki/Montgomery_modular...

    Modular exponentiation can be done using exponentiation by squaring by initializing the initial product to the Montgomery representation of 1, that is, to R mod N, and by replacing the multiply and square steps by Montgomery multiplies. Performing these operations requires knowing at least N′ and R 2 mod N.

  4. Generating function - Wikipedia

    en.wikipedia.org/wiki/Generating_function

    In mathematics, a generating function is a representation of an infinite sequence of numbers as the coefficients of a formal power series.Generating functions are often expressed in closed form (rather than as a series), by some expression involving operations on the formal series.

  5. Modular exponentiation - Wikipedia

    en.wikipedia.org/wiki/Modular_exponentiation

    Modular exponentiation is the remainder when an integer b (the base) is raised to the power e (the exponent), and divided by a positive integer m (the modulus); that is, c = b e mod m. From the definition of division, it follows that 0 ≤ c < m .

  6. Finite field arithmetic - Wikipedia

    en.wikipedia.org/wiki/Finite_field_arithmetic

    Here, the order of the generator, | g |, is the number of non-zero elements of the field. In the case of GF(2 8) this is 2 8 − 1 = 255. That is to say, for the Rijndael example: (x + 1) 255 = 1. So this can be performed with two look up tables and an integer subtract. Using this idea for exponentiation also derives benefit:

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 ⁡ 3 ...

  8. Why some structures may have withstood the Los Angeles ... - AOL

    www.aol.com/news/why-structures-may-withstood...

    As many as 12,000 homes, businesses and other structures may have been destroyed in the wildfires raging in Los Angeles County, rendering entire communities ashen piles of rubble.. But here and ...

  9. Blum Blum Shub - Wikipedia

    en.wikipedia.org/wiki/Blum_Blum_Shub

    Blum Blum Shub takes the form + =, where M = pq is the product of two large primes p and q.At each step of the algorithm, some output is derived from x n+1; the output is commonly either the bit parity of x n+1 or one or more of the least significant bits of x n+1.