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  2. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games [1] (including action-adventure games [2]) and role-playing video games. [3] When interacting with a non-player character , the player is given a choice of what to say and makes subsequent choices until the conversation ends. [ 3 ]

  3. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  4. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  5. 180-degree rule - Wikipedia

    en.wikipedia.org/wiki/180-degree_rule

    Violations appear to also affect spatial memory for the location of objects in a scene, but they do not affect memory for the narrative, the order of unfolding events, [18] nor the understanding of narrative flow. [19] Broadly speaking, empirical research indicates that abiding by the 180-degree rule is not necessary in a practical sense.

  6. Bohm Dialogue - Wikipedia

    en.wikipedia.org/wiki/Bohm_Dialogue

    Bohm Dialogue (also known as Bohmian Dialogue or "Dialogue in the Spirit of David Bohm") is a freely flowing group conversation in which participants attempt to reach a common understanding, experiencing everyone's point of view fully, equally and nonjudgmentally. [1] This can lead to new and deeper understanding.

  7. Dialogue - Wikipedia

    en.wikipedia.org/wiki/Dialogue

    Dialogue (sometimes spelled dialog in American English) [1] is a written or spoken conversational exchange between two or more people, ...

  8. List of Internet phenomena - Wikipedia

    en.wikipedia.org/wiki/List_of_Internet_phenomena

    This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources. Internet An Opte Project visualization of routing paths through a portion of the Internet General Access Activism Censorship Data activism Democracy Digital divide Digital rights Freedom Freedom of information Internet phenomena Net ...

  9. Gorgias (dialogue) - Wikipedia

    en.wikipedia.org/wiki/Gorgias_(dialogue)

    Gorgias (/ ˈ ɡ ɔːr ɡ i ə s /; [1] Greek: Γοργίας [ɡorɡíaːs]) is a Socratic dialogue written by Plato around 380 BC. The dialogue depicts a conversation between Socrates and a small group at a dinner gathering.