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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    This is a feature of C# 3.0. C# 3.0 introduced type inference, allowing the type specifier of a variable declaration to be replaced by the keyword var, if its actual type can be statically determined from the initializer.

  3. Type system - Wikipedia

    en.wikipedia.org/wiki/Type_system

    Numerical and string constants and expressions in code can and often do imply type in a particular context. For example, an expression 3.14 might imply a type of floating-point, while [1, 2, 3] might imply a list of integers—typically an array. Type inference is in general possible, if it is computable in the type system in question. Moreover ...

  4. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    Some programming languages (or compilers for them) provide a built-in (primitive) or library decimal data type to represent non-repeating decimal fractions like 0.3 and −1.17 without rounding, and to do arithmetic on them. Examples are the decimal.Decimal or num7.Num type of Python, and analogous types provided by other languages.

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Though primarily an imperative language, C# always adds functional features over time, [100] [101] for example: Functions as first-class citizen – C# 1.0 delegates [102] Higher-order functionsC# 1.0 together with delegates; Anonymous functionsC# 2 anonymous delegates and C# 3 lambdas expressions [103]

  6. Integer literal - Wikipedia

    en.wikipedia.org/wiki/Integer_literal

    In computer science, an integer literal is a kind of literal for an integer whose value is directly represented in source code.For example, in the assignment statement x = 1, the string 1 is an integer literal indicating the value 1, while in the statement x = 0x10 the string 0x10 is an integer literal indicating the value 16, which is represented by 10 in hexadecimal (indicated by the 0x prefix).

  7. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  8. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    In calculus, an example of a higher-order function is the differential operator /, which returns the derivative of a function . Higher-order functions are closely related to first-class functions in that higher-order functions and first-class functions both allow functions as arguments and results of other functions.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1] The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: [2] Ensure they only have one instance