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In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: . It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead ...
For the example code below that is on line 30 of file "util.c" and for count 123, the output is: "[util.c:30]: count=123". DEBUGPRINT ( "count=%d \n " , count ); The first C Standard specified that __STDC__ expand to "1" if the implementation conforms to the ISO standard and "0" otherwise and that __STDC_VERSION__ expand to a numeric literal ...
In computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compilation, without changing the source code (the text), while macro expansion occurs prior to compilation, and results in different text that is then processed by the compiler.
This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. There is 1 pending revision awaiting review. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language ...
For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units – with different implications and features.
This is rarely a feature in a higher-level language, and so wrapper functions for system calls are written using inline assembler. The following C code example shows an x86 system call wrapper in AT&T assembler syntax, using the GNU Assembler. Such calls are normally written with the aid of macros; the full code is included for clarity.
Examples of common usage of compiler pragmas would be to disable certain features, such as run-time type checking or array subscript boundary checking, or to instruct the compiler to insert object code instead of a function call (as C/C++ does with inline functions).
The One Definition Rule (ODR) is an important rule of the C++ programming language that prescribes that classes/structs and non-inline functions cannot have more than one definition in the entire program and templates and types cannot have more than one definition by translation unit.