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Ahoy, fellow pirates of the Skull and Bones seas! I've been here for a while, and I finally dropped my review of the game after now being at about 200 hours through the game. Spoiler alert, I enjoy the game and still playing it.
Item level is the big issue. Fire bombard 3 is level 98 and does 3802 damage, Dard is level 130 and does 3997 damage.
Skull and Bones is finally a real, fully-launched product after several years of troubled development. While some components manage to pleasantly surprise, like ship buildcrafting and general ship-to-ship combat, the jankiness on the technical front, the exhausting live service components and the slim yet grindy endgame leave a lot to be desired.
Being delayed can be a good sign. Playing Skull and Bones makes it clear that they didn't have a real, cohesive vision to execute on, and the delays were to figure out what the hell they were making. They didn't, really.
Yeah. The mechanics for gathering ammo parts and stuff reminds me of mining / herbalism in oldschool WoW; different factions with different missions & unique parts, different zones etc., clear divide between end-game content and early- to mid-game content - it's very obviously borrowing elements from MMORPGs and to that end, I find it funny that people complain about the "grind" seeing as the ...
By 2017, the studio tried to reign in its ambitions to focus on ship combat, and Skull & Bones was once again reborn, this time as a session-based shooter modeled after Rainbow Six Siege but with boats. This was the version that was revealed at E3 2017, but Ubisoft wasn’t ready to ditch dreams of a grander pirate exploration game just yet.
To be completely honest, the only thing I know about Skull and Bones is the E3 demo from like 6 years ago which was essentially Black Flag 2. I remember it literally being the ship combat from ACBF (which slapped, let's not kid ourselves), just tweaked a bit to incorporate a ship class system and thrown into multiplayer. The idea was great imo.
With +200h played and KP50 rank approaching, here is a review and some thoughts. I really enjoy the visuals. Some of the scenery I encounter is breathtaking and reminds me of my days working as a deckhand. The sailing around, especially in the first-person view, can be very immersive and works well for me.
Skull and Bones just is nothing that anyone really ever asked for. And let's face it, if world of warships suddenly decided to do an age of sail free roam game it would end up being better than Skull and Bones because you'd be expecting that sort of game from those devs, and they could pull it off in a fun way imo.
As a big fan of the Age of Sail and the pirate genre (Tropico Pirates, Sid Meier Pirates, Black Flag, etc.) I watched a streamer on Twitch for a few hours and it looked like a lowest common denominator arcade game with a pirate theme.