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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software). In the narrower sense used ...
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Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
TPI (Televisi Pendidikan Indonesia, Indonesian Educational Television) was first founded as an educational television network by Tutut Soeharto, the first daughter of former president Soeharto and the wife of Bimantara Citra's co-founder and RCTI's then-commissioner Indra Rukmana on 23 January 1990 via her company PT Citra Lamtoro Gung Persada.
Approximately 56% of PC game players in Indonesia are males, with the 21–35 age group making up the largest demographic. [11] According to Euromonitor, Sony consoles are the most popular with a 60.6% market share followed by Microsoft and Nintendo. [7] Mobile games make up the majority of the revenues, with a 52% revenue share in 2015. [12]
Traditional games in Indonesia are games commonly played by Indonesian children and have roots / acculturated to the Indonesian native culture. Indonesian parents often using traditional games to educate their children about character building. [1] As a result, nearly all children in the era before the 1990s play traditional games.
Education in Indonesia falls under the responsibility of the Ministry of Primary and Secondary Education (Kementerian Pendidikan Dasar dan Menengah or Kemendikdasmen), Ministry of Higher Education, Science, and Technology (Kementerian Pendidikan Tinggi, Sains, dan Teknologi or Kemendikti Saintek), and the Ministry of Religious Affairs ...