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At first, Charlton used his YouTube channel to store World of Tanks replays for his own personal use. Inspired by other Let's Play videos, Charlton posted his first video on June 16, 2012, which was a replay of himself playing the Chinese Type 59 tank in World of Tanks along with his own commentary. [ 4 ]
World of Warships: Legends fully released on August 12, 2019. [39] World of Warships: Legends was rebuilt to support console and mobile gameplay, sharing the same core gameplay loop of the computer version. However, it was designed to have faster-paced battles, faster progression, and had several systems revamped to fit console and mobile players.
Wargaming was founded by Victor Kislyi in Minsk on 2 August 1998, [3] intending the company as a developer of strategy video games. [4] The company's first project was DBA Online—the digital version of a miniature tabletop rule set De Bellis Antiquitatis—launched in 2000.
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YouTube Music is a music streaming service developed by the American video platform YouTube, a subsidiary of Alphabet's Google. The service is designed with an interface that allows users to simultaneously explore music audios and music videos from YouTube-based genres, playlists and recommendations.
White started making YouTube videos in 2006, when he most often uploaded videos discussing anime, as well as anime music videos and gaming music videos, to his old channels. [21] He created his penguinz0 YouTube channel on May 7, 2007. [22] During this time, he streamed live on Justin.tv from late 2009 to early 2010. [23]
In August 2016, Warner Music Group (WMG), the world's third-largest record company, agreed to license premium videos from its artists to Vevo. [ 7 ] Initially, the service hosted only music videos from UMG and SME, syndicated on YouTube and its app, [ 8 ] and the advertising revenue was shared by Google and Vevo.
World of Tanks debuted as an esports game at the World Cyber Games 2012. [43] The only official World of Tanks e-sports tournament is the Wargaming.net League, which takes place on four different regions: CIS, APAC, EU, which have 12 teams each, and NA, which only has 10. The prize pool for the 2016 WGL Grand Finals was US$300,000.