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  2. Leapster - Wikipedia

    en.wikipedia.org/wiki/Leapster

    The Leapster was the best-selling educational handheld game console in America and has sold about 4 million units and 12 million software cartridges since its inception, as of May 2007. It is regularly sold in nine countries directly, and in another 7 for teaching English as a second language in schools.

  3. V.Flash - Wikipedia

    en.wikipedia.org/wiki/V.Flash

    The V.Flash Home Edutainment System, also known as V.Smile Pro in Europe, is a seventh-generation educational home video game console and spinoff from the V.Smile series of video game consoles developed by VTech and Koto Laboratory. [1] Unlike the V.Smile, this game console uses 3D graphics. This system is designed for kids aged 6 to 10. [2]

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. Educational Game Systems Guide - AOL

    www.aol.com/news/2009-08-14-educational-game...

    These video game systems offer more than entertainment for your household. Video games generally get a bad rap for too much violence and promoting a sedentary and anti-intellectual lifestyle.

  6. LeapTV - Wikipedia

    en.wikipedia.org/wiki/LeapTV

    Zippity Learning System The LeapTV is an educational video game console developed by LeapFrog and released on October 20, 2014. [ 3 ] The console consists of the main unit, a motion sensing camera, and a modifiable controller for different play styles.

  7. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

  8. V.Smile - Wikipedia

    en.wikipedia.org/wiki/V.Smile

    The V.Smile (stylized as V.SMILE TV LEARNING SYSTEM) is a sixth-generation educational home video game console manufactured and released by VTech. The system was first released on August 4, 2004. Its titles are available on ROM cartridges called "Smartridges", a pun on the system's educational nature. Several variants of the V.Smile console are ...

  9. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.