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We are playing 5e and 2 players were downed. I have a +5 to my medicine check and was attempting to stabilize at least one of them so we wouldn't have a PC death. I was being required to roll a 15+ to get a success, and was told each success only counted as a single death save.
\$\begingroup\$ @doppelgreener I was not sure which edition the wiki page was for. My hope was with 5e baseline fall damage being a D6 that it was my most likely starting point for a house-rule. It is pretty much the only thing i have found that broke down objects like that. \$\endgroup\$ –
But there is also an inconsistency as the SCAG lists Anauroch as still existing whereas the Forgotten Realm’s Wiki lists that Anauroch no longer exists as a desert and is just a dust bowl. Additionally, across 5e SCAG, PHB, DMG, and the MM, there is no reference of phaerimm creating the desert of Anauroch. Here are the relevant quotes:
To answer your last question first, you are correct, a familiar is not an ongoing magical effect. It is a supernatural being, but it wouldn't show up to a detect magic spell for the same reason a dragon, zombie, or elemental wouldn't.
I have found some sources saying it was naturally occurring in some editions (as noted in the forgotten realms wiki) but I haven't located anything specific for artificial creation, or enchantment. I'm happy to cannibalize old editions for good ideas, but I'm not sure if anything actually exists.
\$\begingroup\$ Something I've personally noticed is that the FR wiki doesn't seem to have had 5e-based canon updates widely propagated through it, which may explain some discrepancies you see there. The Sundering, the 4e -> 5e lore event, shook up a lot of details about the gods that might not yet be reflected in the wiki. \$\endgroup\$ –
Are there any magic items or spells that extend the natural life of a creature (meaning the age of the creature, and not preventing death from a wound or injury) or that grants immortality in the 5e books published by Wizards of the Coast.
Here's why - as discussed, there aren't really any existing classes that rely on intelligence without any magical effects. That's not how the world of DnD typically works. Characters are largely either good at fighting or good at magic. Developing a vision. Focusing on being smart doesn't give a clear vision of what you want your character to do.
How does switching, or dropping, weapons work in D&D 5e? Does it take an action? For instance, if I have a polearm equipped, can I switch to two handaxes, throw the handaxes, and then switch b...
The Medicine ability check proficiency for D&D 5e has written rules for little more than stabilizing a dying creature or diagnosing a illness, and without the use of a healing kit. 5e was designed to allow for creativity around players and DMs, leaving some rules to be expanded on by a more individual basis.