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Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate.
Smash Ultimate Data Viewer. Home Characters Stages Items Patches Script Search Diffs Characters Stages Items Patches Script Search Diffs
OWO WHATS THIS? KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter
Mobile-friendly Frame Data for Inkling in Super Smash Bros. Ultimate.
Hey everyone, I decided to manually test and write up the frame data for all the characters in the game. I did what I could to get some data from footage of the E3 demo, but having the game in my hands allows me to get more data, and in more accurate ways.
I made a site that has frame data for all characters that you can use easily from your phone (add it to your home screen for quick access!). It has the Character Data from Smash Wiki and Kurogane Hammer and the Frame Data from Zapp Branniglenn's Google Sheet (so thank those folks for their work on the data itself).
On what frames of an aerial's animation where you can land and not suffer landing lag. Instead you will suffer that character's generic landing lag, which is usually 4 but sometimes 5 and very...
Frame - The fundamental unit of time in Smash Ultimate. Because Smash Ultimate runs at 60fps (Frames per second), each frame is 1/60th of a second. Startup - A move’s startup is how long it takes a move to activate in frames. This can be for a hitbox, invincibility, armor, or more.
Smash Stats is an application built with React to be a resource for the many different Super Smash Bros. games. Such features include: frame data, gifs, stage data, character attribute data, patch differences and scripts.
View Smash4 move animations and frame data in real-time or frame-by-frame. See hitboxes, hurtboxes, and accompanying move data as the move plays.