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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap [broken anchor], who goes on to appear in all the other ClueFinders games. The game ends with LapTrap being given to the ClueFinders and, in this respect, The Mystery of Mathra can be seen as an origin story for the rest of the series.

  4. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...

  5. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The original game was praised by InfoWorld for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre. [15] II Computing listed Math Blaster second on the magazine's list of top Apple II education software as of late 1985, based on sales and market-share data.

  6. Mathematical Kangaroo - Wikipedia

    en.wikipedia.org/wiki/Mathematical_Kangaroo

    In Canada, math contest clubs for elementary school children teach "questions typical of the Math Kangaroo contest", starting with those with a visual component and helping to develop logic and spatial reasoning. [9] Students in Pakistan took part for the first time in 2005, the numbers increasing each year since. [10]

  7. Ramona Quimby, Age 8 - Wikipedia

    en.wikipedia.org/wiki/Ramona_Quimby,_Age_8

    Ramona Quimby, Age 8 (1981) is a novel by Beverly Cleary in the Ramona series. Ramona Quimby is in the third grade, now at a new school, and making some new friends. With Beezus in Jr. High and Mr. Quimby going back to college, Ramona feels the pressure with everyone counting on her to manage at school by herself and get along with Willa Jean after school every day.

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