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The term "fifth generation" was chosen to emphasize the system's advanced nature. In the history of computing hardware, there had been four prior "generations" of computers: the first generation utilized vacuum tubes; the second, transistors and diodes; the third, integrated circuits; and the fourth, microprocessors. While earlier generations ...
Computers built after 1972 are often called fourth-generation computers, based on LSI (Large Scale Integration) of circuits (such as microprocessors) – typically 500 or more components on a chip. Later developments include VLSI (Very Large Scale Integration) of integrated circuits 5 years later – typically 10,000 components.
Third-generation computers were offered well into the 1990s; for example the IBM ES9000 9X2 announced April 1994 [30] used 5,960 ECL chips to make a 10-way processor. [31] Other third-generation computers offered in the 1990s included the DEC VAX 9000 (1989), built from ECL gate arrays and custom chips, [32] and the Cray T90 (1995).
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The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.
5G, the fifth generation of cellular wireless standards; Fifth generation computer, a Japanese computing initiative begun in 1982; Fifth-generation programming language, a constraint-based programming language; History of video game consoles (fifth generation) (1993-2002) Fifth generation or Video iPod, a version of the iPod Classic
History of compiler construction; History of computing hardware – up to third generation (1960s) History of computing hardware (1960s–present) – third generation and later; History of the graphical user interface; History of the Internet; History of the World Wide Web; List of pioneers in computer science; Timeline of electrical and ...
The fourth generation had a long tail that overlapped with the fifth generation, with the SNES's discontinuation in 2003 marking the end of the generation. [73] To keep their console competitive with the new fifth generation ones, Nintendo took to the use of coprocessors manufactured into the game cartridges to enhance the capabilities of the SNES.