enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  3. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional ...

  4. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping .

  5. Namco Arcade Stick - Wikipedia

    en.wikipedia.org/wiki/Namco_Arcade_Stick

    Namco PlayStation games such as Tekken, Soul Edge and Namco Museum Encore are labelled as compatible with the peripheral. [3] It is also compatible with the PlayStation 3 upon use of a PS2 to PC USB adapter. Functionality was expanded on the PlayStation 3 upon the 2.0 firmware update.

  6. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  7. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    [8] [9] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable. [ 10 ] Originally available only as add-on that took up an entire slot, [ 8 ] game ports remained relatively rare in the early days of the IBM PC, and most games used the keyboard ...

  8. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    Commodore 64 joystick adapters are hardware peripherals that extend the number of joystick ports on the Commodore 64 computer. The additional joysticks can be used on games with dedicated support for the specific adapter.

  9. TurboGrafx-16 Mini - Wikipedia

    en.wikipedia.org/wiki/TurboGrafx-16_Mini

    The Mini is half the size of the original TurboGrafx-16 video game console and can support two controllers (instead of one) out of the box. [1] It includes one full-size replica controller (that connects through USB, so that original controllers are incompatible), a USB-to-Micro-B power cable and an HDMI video cable. Sold exclusively through ...