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The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
List of colo[u]r details, such as names & RGB values, at least partially scraped from en.wikipedia. Contains some problematic content which was removed from enwiki for other reasons (ie. simply made up by an editor); existence of this (mirrored) content has been used to justify re-adding it. Contact info contact@99colors.net Actions
Games called it "one of the most exciting and robust mods you'll ever see for a game", [13] while GameSpot's Andrew Park said it "provided a fresh new coat of paint to the core Civilization gameplay". [14] A review of Civilization IV: Beyond the Sword also praised Rhye's and Fall for being superior to the official Firaxis game mods. [15]
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The Wikipedia CHECKWIKI WPC 111 dump page provides information on Wikipedia articles with potential issues detected by the CheckWiki tool.
Download the file enwiki-YYYYMMDD-pages-articles.xml.bz2 from the most recent dump. For example, on your.org , go to directory YYYYMMDD for the most recent date (for example 20171020 ), and retrieve the requested file (for example enwiki- 20171020 -pages-articles.xml.bz2 ).