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This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
GIGA-BYTE Technology Co., Ltd. (commonly referred to as Gigabyte Technology or simply Gigabyte) is a Taiwanese manufacturer and distributor of computer hardware. Gigabyte's principal business is motherboards , It shipped 4.8 million motherboards in the first quarter of 2015, which allowed it to become the leading motherboard vendor. [ 2 ]
The vast majority of Intel server chips of the Xeon E3, Xeon E5, and Xeon E7 product lines support VT-d. The first—and least powerful—Xeon to support VT-d was the E5502 launched Q1'09 with two cores at 1.86 GHz on a 45 nm process. [2]
There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.
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The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone ...
Individual component ratings: If a review scores components of a game separately (but does not give an overall score) e.g Graphics 3/5, Sound 4/5, Gameplay 5/5 etc, add all the components together to reach a single score like 12/15, and add a footnote listing the individual scores.
Generic mode dial for digital cameras showing some of the most common modes. (Actual mode dials can vary; for example point-and-shoot cameras seldom have manual modes.) Manual modes: Manual (M), Program (P), Shutter priority (S), Aperture priority (A). Automatic modes: Auto, Action, Portrait, Night Portrait, Landscape, Macro. A dial with more modes