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A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.
One of the simpler ways of increasing the size, replacing every pixel with a number of pixels of the same color. The resulting image is larger than the original, and preserves all the original detail, but has (possibly undesirable) jaggedness. The diagonal lines of the "W", for example, now show the "stairway" shape characteristic of nearest ...
image is the name of the image, abc.jpg, xpz.png, 123.gif, etc. Do not include the File: or Image: prefix, do not enclose the name in [[brackets]], but do remember to include the filename extension. image_upright should normally be left blank, so that the size defaults to the size set in a user's preferences.
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
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Skybox (sports), a type of private luxury seating area in sports stadiums; Skybox (video games), a construct used in 3D graphics to simulate skies; Skybox Imaging, a satellite operator; SkyBox International, a trading card company; SkyBox Labs, video game developer; Sky box or Digibox, a set-top box provided by Sky UK; Skybox, a song from Wunna
Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.
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