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In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics , computer vision , geographic ...
The point location problem is a fundamental topic of computational geometry. It finds applications in areas that deal with processing geometrical data: computer graphics , geographic information systems (GIS), motion planning , and computer aided design (CAD).
An important special case, in which the points are given in the order of traversal of a simple polygon's boundary, is described later in a separate subsection. If not all points are on the same line, then their convex hull is a convex polygon whose vertices are some of the points in the input set. Its most common representation is the list of ...
A demo of Graham's scan to find a 2D convex hull. Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O(n log n).It is named after Ronald Graham, who published the original algorithm in 1972. [1]
Point in polygon: Decide whether a point is inside or outside a given polygon. In many applications this problem is treated as a single-shot one, i.e., belonging to the first class. For example, in many applications of computer graphics a common problem is to find which area on the screen is clicked by a pointer. However, in some applications ...
Cyrus–Beck is a general algorithm and can be used with a convex polygon clipping window, unlike Cohen-Sutherland, which can be used only on a rectangular clipping area. Here the parametric equation of a line in the view plane is p ( t ) = t p 1 + ( 1 − t ) p 0 {\displaystyle \mathbf {p} (t)=t\mathbf {p} _{1}+(1-t)\mathbf {p} _{0}} where 0 ...
A point's winding number with respect to a polygon can be used to solve the point in polygon (PIP) problem – that is, it can be used to determine if the point is inside the polygon or not. Generally, the ray casting algorithm is a better alternative to the PIP problem as it does not require trigonometric functions, contrary to the winding ...
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.