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  2. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    Obj files support higher-order surfaces using several different kinds of interpolation, such as Taylor and B-splines [3], although support for those features in third party file readers is far from universal. Obj files also do not support mesh hierarchies or any kind of animation or deformation, such as vertex skinning or mesh morphing.

  3. OFF (file format) - Wikipedia

    en.wikipedia.org/wiki/OFF_(file_format)

    The composition of a standard OFF file is as follows: [4] First line (optional): the letters OFF to mark the file type. Second line: the number of vertices, number of faces, and number of edges, in order (the latter can be ignored by writing 0 instead). List of vertices: X, Y and Z coordinates.

  4. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The other edges may be traversed incrementally. The information for each edge therefore resembles a butterfly, hence "winged-edge" meshes. The above figure shows the "box-cylinder" as a winged-edge mesh. The total data for an edge consists of 2 vertices (endpoints), 2 faces (on each side), and 4 edges (winged-edge).

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [246]

  7. Object file - Wikipedia

    en.wikipedia.org/wiki/Object_file

    An object file is a file that contains machine code or bytecode, as well as other data and metadata, generated by a compiler or assembler from source code during the compilation or assembly process.

  8. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain.

  9. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    A mesh edge is defined by a pair of integers hv0,v1i, each integer corresponding to an end point of the edge. To support edge maps, the edges are stored so that v0 = min(v0,v1). A triangle component is defined by a triple of integers hv0,v1,v2i, each integer corresponding to a vertex of the triangle.

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    blender 3d game engineblender 2.8 engine