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Adventurer Kings is a closed-end, computer-moderated, play-by-mail game. It was originally published by Ark Royal Games. Today it is published by Roland Danard. The game is set in a medieval fantasy context with a map comprising 162 provinces. Players begin roleplaying as a king with a few resources to begin expansion by conquest.
Download as PDF; Printable version; ... Rule Books. Brax; ... (Free RPG Day, June 2010) Marauders of the Dune Sea (August 2010) Footnotes
Storm King's Thunder: Wizards RPG Team: September 6, 2016: Storm King Hekaton is missing, leaving the Giant races to raid the Sword Coast. 256: 1-11: 978-0-7869-6600-4: Tomb of Annihilation: Wizards RPG Team: September 19, 2017: A curse is slowly killing anyone who has ever been raised from the dead. Clues lead to the dinosaur-inhabited ancient ...
The King's Quest Companion is a book by Peter Spear that serves as both hint book/walkthrough and contained complete novelization of each of the games in the King's Quest series by the original Sierra On-Line company. [1] The first three editions were published by Silicon Valley Books, and fourth edition by Osborne/McGraw-Hill.
The four gamebooks were converted into a RPG adventure book by Graham Bottley, for the Advanced Fighting Fantasy system. The book was titled Crown of Kings:The Sorcery! Campaign, and was published in 2012 by Arion Games. The book was credited to Jackson and Bottley. The book also reprinted Blanche's illustrations. [5]
Destiny of Kings is an adventure in which an assassin murders the King of Andevar, and his brother takes the throne. A retainer loyal to the previous king hires the player characters to rescue the missing prince, who is held captive by minions of the usurper. The characters are charged with bringing him back to claim the throne.
To Find a King is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game. It was written by Bob Blake and published in 1985 by TSR . As part of the Competition, or C-series of modules, it contains material that was first used as a tournament adventure at Gen Con XVI.
However, the stories and characters in an Endless Quest book, while not necessarily more complex than in a Choose Your Own Adventure book, are often more fully developed because the Endless Quest books are much longer. For example, the character referred to as "you" in the text almost always has a name, gender, and backstory.