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  2. File:Video Game History Foundation logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Video_Game_History...

    This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .

  3. Video Game History Foundation - Wikipedia

    en.wikipedia.org/wiki/Video_Game_History_Foundation

    The Foundation launched its Video Game Source Project in October 2020, an effort to collect the original source code and other assets for classic video games which it will house in its archives and make available for researchers. [13] The first two games added to this include The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. [14]

  4. File:Video Game History Foundation logo (black on white).svg

    en.wikipedia.org/wiki/File:Video_Game_History...

    English: Logo of the Video Game History Foundation depicting a blue square, a pink hexagon, a yellow circle, and the text "VIDEO GAME HISTORY FOUNDATION" Deutsch: Logo der Video Game History Foundation, bestehend aus einem blauen Quadrat, einem pinken Sechseck, einem gelben Kreis und dem Schriftzug „VIDEO GAME HISTORY FOUNDATION

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  6. File:Logo of the Video Standards Council, operating as the ...

    en.wikipedia.org/wiki/File:Logo_of_the_Video...

    Do not copy this file to Wikimedia Commons. This image is believed to be non-free or possibly non-free in its home country. In order for Commons to host a file, it must be free in its home country and in the United States.

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Seymour Papert - Wikipedia

    en.wikipedia.org/wiki/Seymour_Papert

    He created Logo as a tool to improve the way children think and solve problems. A small mobile robot called the "Logo Turtle" was developed, and children were shown how to use it to solve simple problems in an environment of play. A main purpose of the Logo Foundation research group is to strengthen the ability to learn knowledge. [17]