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The Game is a mind game in which the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation, it is held that the whole world, or all those who are aware of the game, are playing it ...
It’s essential to limit when and how people can access you. It’s easy to think: It’s late, but my friend needs me. Or my boss calls me at all hours, but it’s because he values me.
Ironic process theory (IPT), also known as the Pink elephant paradox [1] suggests that when an individual intentionally tries to avoid thinking a certain thought or feeling a certain emotion, a paradoxical effect is produced: the attempted avoidance not only fails in its object but in fact causes the thought or emotion to occur more frequently ...
The term looking-glass self was created by American sociologist Charles Horton Cooley in 1902, [1] and introduced into his work Human Nature and the Social Order. It is described as our reflection of how we think we appear to others. [2] Cooley takes into account three steps when using "the looking glass self".
Some people really crave the “leather and spankings motif,” she explains, but others simply love seeing an otherwise “vanilla” scene in which one partner dominates the other “to ...
“Had I ended my show by saying, 'Go, f--- yourselves, people would have been pleasantly surprised to find out I’m kind,” she jokes. DeGeneres says she first encountered rumors about her ...
Doublethink. Doublethink is a process of indoctrination in which subjects are expected to simultaneously accept two conflicting beliefs as truth, often at odds with their own memory or sense of reality. [1] Doublethink is related to, but differs from, hypocrisy. George Orwell coined the term doublethink as part of the fictional language of ...
Ghosting (behavior) Ghosting, simmering and icing are colloquial terms that describe the practice of suddenly ending all communication and avoiding contact with another person without any apparent warning or explanation and ignoring any subsequent attempts to communicate. [1][2][3] The term originated in the early 2000s, typically referring to ...