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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  5. Colorado crushes Utah behind Hunter, Sanders to close in on ...

    www.aol.com/colorado-vs-utah-football-live...

    Utah cuts Colorado’s lead to 35-24. Utah is back in the game after a touchdown and two-point conversion with 8:34 left. Freshman quarterback Isaac Wilson led the Utes on an eight-play, 75-yard ...

  6. NFL Week 12 live updates: Scores, injuries, highlights ... - AOL

    www.aol.com/nfl-week-12-live-updates-132603144.html

    Final score: Vikings 30, Bears 27. The Vikings defeated the Bears in an overtime thriller at Soldier Field. Jordan Addison led the way with eight receptions for 162 yards and a touchdown.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Mets, Juan Soto smash MLB contract record a year after ... - AOL

    www.aol.com/mets-juan-soto-smash-mlb-051902005.html

    It only took a year for Shohei Ohtani's $700 million contract to get overtaken by Juan Soto, who agreed to a $765 deal with the Mets.

  9. Dying To Be Free - The Huffington Post

    projects.huffingtonpost.com/dying-to-be-free...

    The last image we have of Patrick Cagey is of his first moments as a free man. He has just walked out of a 30-day drug treatment center in Georgetown, Kentucky, dressed in gym clothes and carrying a Nike duffel bag.