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  2. Fantasy Hero - Wikipedia

    en.wikipedia.org/wiki/Fantasy_Hero

    And I recommend it to anyone wanting a fantasy system where the characters are only limited by the players' imagination (and the game master)." [2] In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan thought the ability to design one's own magic spells was "versatile, but it's time-consuming and awkward." Swan also ...

  3. Chivalry & Sorcery - Wikipedia

    en.wikipedia.org/wiki/Chivalry_&_Sorcery

    Swan found the magic system especially complicated and pointed out that the rules themselves warned players "to think twice before choosing mages as characters. It's a warning worth taking seriously: the C&S magic system involves a mind-numbing collection of tables, formulas, and rules that could serve as a grad school text in wizardry." Swan ...

  4. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Thus, many d20 games might use the D&D spell list from the System Reference Document, while others create their own or even replace the entire magic system. [ 6 ] [ 7 ] [ 8 ] The Vancian magic system included "basic assumptions about how arcane magic worked" that "only began to change with D&D 3e (2000), which introduced the non-memorizing ...

  6. The Fantasy Trip - Wikipedia

    en.wikipedia.org/wiki/The_Fantasy_Trip

    A compact set of fantasy role-playing rules derived from Melee, Wizard and ITL, with simplified rules for combat and magic. 3118 — The Lords of UnderEarth. This was a separate MicroGame of large-scale combat, but was developed to work with TFT as a system for combat involving large numbers of

  7. The Burning Wheel - Wikipedia

    en.wikipedia.org/wiki/The_Burning_Wheel

    The Burning Wheel is a fantasy tabletop role-playing game independently written and published by Luke Crane.The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that tracks the history and experiences of new characters from birth to the point they begin adventuring.

  8. Magic Maker - Wikipedia

    en.wikipedia.org/wiki/Magic_Maker

    Magic Maker: How to Make Magic in Another World (マジック・メイカー ~異世界魔法の作り方~, Majikku Meikā: Isekai Mahō no Tsukurikata, "How to Perform Alternate World Magic") is a Japanese light novel series written by Kazuki Kaburagi and illustrated by Kururi.

  9. Ars Magica - Wikipedia

    en.wikipedia.org/wiki/Ars_Magica

    The centerpiece of Ars Magica is the system of Hermetic Magic devised by Bonisagus. It consists of 15 Arts, divided into 5 Techniques and 10 Forms. This is sometimes called a "Verb/Noun" system: the Technique is the verb (what effect the magic has), and the Form is the noun (the entity, object or substance that is affected or brought forth).