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Fictional character Shadow Final Fantasy character Concept artwork of Shadow by Yoshitaka Amano for Final Fantasy VI First game Final Fantasy VI (1994) Created by Tetsuya Nomura Designed by Tetsuya Nomura (preliminary) Yoshitaka Amano Kazuko Shibuya (sprites) Voiced by Yoshito Yasuhara Shadow is a character introduced in the 1994 role-playing video game Final Fantasy VI by Square Enix. He was ...
She occasionally used the codenames Sprite and Ariel, cycling through several uniforms until settling for her trademark black-and-gold costume. During the miniseries Kitty Pryde and Wolverine , she was renamed Shadowcat , the alias she would be most associated with, and shifted to a more mature depiction in her subsequent appearances.
The prince thanking the Water sprite, from The Princess Nobody: A Tale of Fairyland (1884) by Andrew Lang (illustration by Richard Doyle). The belief in diminutive beings such as sprites, elves, fairies, etc. has been common in many parts of the world, and might to some extent still be found within neo-spiritual and religious movements such as "neo-druidism" and Ásatrú.
Dungeons & Dragons: Shadow over Mystara [a] is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. [ 2 ] [ 3 ] The game is set in the Dungeons & Dragons campaign setting of Mystara .
He attempts to kidnap Princess Peach, but is thwarted by Mario. After the player collects ten Shine Sprites, Shadow Mario successfully kidnaps Peach and takes her to Pinna Island. Upon arriving at Pinna Park, a theme park on the island, Mario encounters and destroys Mecha Bowser, a giant Bowser robot controlled by Shadow Mario.
Susuwatari (Japanese: ススワタリ, 煤渡り; "wandering soot"), also called Makkuro kurosuke (まっくろくろすけ; "makkuro" meaning "pitch black", "kuro" meaning "black" and "-suke" being a common ending for male names), is the name of a fictitious sprite that was devised by Hayao Miyazaki and Studio Ghibli, known from the famous anime-productions My Neighbor Totoro (1988) and ...
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The ghosts were created by Toru Iwatani, who was the head designer for the original Pac-Man arcade game. The idea for the ghosts was made from Iwatani's desire to create a video game that could attract women and younger players, particularly couples, at a time where most video games were "war"-type games or Space Invaders clones.