Search results
Results from the WOW.Com Content Network
Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.
Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to ...
This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.
Shade was written in the Inform 6 programming language by Andrew Plotkin, originally written as an entry for the sixth annual Interactive Fiction Competition.Plotkin began working on the game on September 2, 2000, and finished it by the end of the month in order to make the deadline.
Both formats use an interactive fiction engine based on hyperlinks. Short wrote most of the 300+ programming examples in the documentation and created two full-length demo games for release with Graham Nelson's interactive fiction development system, Inform 7. [22] [1]
For books or games where the plot is driven by interaction, see Interactive narration. ... Interactive fiction (6 C, 22 P) Fiction with multiple endings (1 C, 27 P)
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
Nelson is the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, including Curses (1993) and Jigsaw (1995), using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding.