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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .

  4. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 1703 – With the Windows 10 Creators Update (version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.

  5. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM ...

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    Shader Model 6.8 — RDNA 1+, Maxwell 2+, DirectX 12 (12_0+) with WDDM 3.1 / 3.2 with Agility SDK "32 + 64" for Executed Instructions means "32 texture instructions and 64 arithmetic instructions." Vertex shader comparison

  8. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Nvidia introduced mesh and task shaders with its Turing microarchitecture in 2018 which are also modelled after compute shaders. [11] [12] Nvidia Turing is the world's first GPU microarchitecture that supports mesh shading through DirectX 12 Ultimate API, several months before Ampere RTX 30 series was released. [13]

  9. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    Shader effects, texture management, geometry optimizations and mesh models are available as separate sources published through GitHub. [2] The mathematical constructs of D3DX, like vectors and matrices , would be consolidated with XNAMath into a DirectXMath [ 3 ] and spherical harmonics math is provided as separate source.