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Within a day of its release in Japan, Final Fantasy V sold about 900,000 cartridges for ¥8.8 billion ($69 million at the time, or $150 million adjusted for inflation), selling about 4.5 times as many copies as what Final Fantasy IV (1991) sold on its first day and close to the 1.3 million sold by Dragon Quest V (1992) on its first day. [83]
Final Fantasy V was directed by Final Fantasy series creator Hironobu Sakaguchi who, prior to the release of Final Fantasy IX, called it his favorite Final Fantasy game. [1] [2] The character, image, and title logo designs were created by series illustrator and image designer Yoshitaka Amano, while the actual character sprites were designed by Kazuko Shibuya. [3]
The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...
Tetsuya Nomura (ιζ ε²δΉ, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer, producer, and director working for Square Enix.He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994).
The music of the video game Final Fantasy V was composed by regular series composer Nobuo Uematsu.The Final Fantasy V Original Sound Version, a compilation of almost all of the music in the game, was released by Square Co./NTT Publishing, and subsequently re-released by NTT Publishing after the game was brought to North America as part of the Final Fantasy Anthology.
Castleween (Spirits & Spells in North America) is the name of two 2002/2003 platform video games, one developed by Kalisto Entertainment for the PlayStation 2 and ported to the GameCube by Wanadoo Edition, and the other developed by Magic Pockets for the Game Boy Advance.
The allotted number for each type increases as a character levels up. A spell's effectiveness is proportional to a character's experience level; the higher the character's level, the more powerful the Fire spell, for example. The spell catalog in Mystic Quest is limited compared to most other Final Fantasy games. [9]
The concept of a Dark Knight changing into a Paladin was a concept implemented at the start of the game's development. [3] When designing Final Fantasy IV, the development team tied the growth of characters to their in-battle abilities, Cecil included. [4] Cecil is voiced in Japanese in the Nintendo DS remake by Shizuma Hidoshima. [2]