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In linear algebra, Cramer's rule is an explicit formula for the solution of a system of linear equations with as many equations as unknowns, valid whenever the system has a unique solution. It expresses the solution in terms of the determinants of the (square) coefficient matrix and of matrices obtained from it by replacing one column by the ...
In linear algebra, the adjugate or classical adjoint of a square matrix A, adj(A), is the transpose of its cofactor matrix. [1] [2] It is occasionally known as adjunct matrix, [3] [4] or "adjoint", [5] though that normally refers to a different concept, the adjoint operator which for a matrix is the conjugate transpose.
Cramer's rule is a closed-form expression, in terms of determinants, of the solution of a system of n linear equations in n unknowns. Cramer's rule is useful for reasoning about the solution, but, except for n = 2 or 3 , it is rarely used for computing a solution, since Gaussian elimination is a faster algorithm.
Cramer's rule is an explicit formula for the solution of a system of linear equations, with each variable given by a quotient of two determinants. [9]
The number of distinct terms (including those with a zero coefficient) in an n-th degree equation in two variables is (n + 1)(n + 2) / 2.This is because the n-th degree terms are ,, …,, numbering n + 1 in total; the (n − 1) degree terms are ,, …,, numbering n in total; and so on through the first degree terms and , numbering 2 in total, and the single zero degree term (the constant).
In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors.The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product.
Cramer's rule for solving simultaneous linear equations; Cramér's theorem (disambiguation) This page was last edited on 27 July 2018, at 16:20 (UTC). Text is ...
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]