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  2. Method of normals - Wikipedia

    en.wikipedia.org/wiki/Method_of_normals

    In calculus, the method of normals was a technique invented by Descartes for finding normal and tangent lines to curves. It represented one of the earliest methods for constructing tangents to curves. The method hinges on the observation that the radius of a circle is always normal to the circle itself. With this in mind Descartes would ...

  3. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  4. Tangent circles - Wikipedia

    en.wikipedia.org/wiki/Tangent_circles

    In geometry, tangent circles (also known as kissing circles) are circles in a common plane that intersect in a single point. There are two types of tangency : internal and external. Many problems and constructions in geometry are related to tangent circles; such problems often have real-life applications such as trilateration and maximizing the ...

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Some mesh formats contain groups, which define separate elements of the mesh, and are useful for determining separate sub-objects for skeletal animation or separate actors for non-skeletal animation. materials Generally materials will be defined, allowing different portions of the mesh to use different shaders when rendered. UV coordinates

  6. Tangent space - Wikipedia

    en.wikipedia.org/wiki/Tangent_space

    In mathematics, the tangent space of a manifold is a generalization of tangent lines to curves in two-dimensional space and tangent planes to surfaces in three-dimensional space in higher dimensions. In the context of physics the tangent space to a manifold at a point can be viewed as the space of possible velocities for a particle moving on ...

  7. Tangential angle - Wikipedia

    en.wikipedia.org/wiki/Tangential_angle

    In geometry, the tangential angle of a curve in the Cartesian plane, at a specific point, is the angle between the tangent line to the curve at the given point and the x-axis. [1] (Some authors define the angle as the deviation from the direction of the curve at some fixed starting point.

  8. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  9. Law of tangents - Wikipedia

    en.wikipedia.org/wiki/Law_of_tangents

    In trigonometry, the law of tangents or tangent rule [1] is a statement about the relationship between the tangents of two angles of a triangle and the lengths of the opposing sides. In Figure 1, a, b, and c are the lengths of the three sides of the triangle, and α, β, and γ are the angles opposite those three respective sides.