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In Euclidean geometry, Brahmagupta's formula, named after the 7th century Indian mathematician, is used to find the area of any convex cyclic quadrilateral (one that can be inscribed in a circle) given the lengths of the sides. Its generalized version, Bretschneider's formula, can be used with non-cyclic quadrilateral.
Originally conceived in 1988 by John W. Eaton as a companion software for an undergraduate textbook, Eaton later opted to modify it into a more flexible tool. Development began in 1992 and the alpha version was released in 1993. Subsequently, version 1.0 was released a year after that in 1994.
MathType is a graphical editor for mathematical equations, allowing entry with the mouse or keyboard in a full graphical WYSIWYG environment. [2] This contrasts to document markup languages such as LaTeX where equations are entered as markup in a text editor and then processed into a typeset document as a separate step.
The number of points (n), chords (c) and regions (r G) for first 6 terms of Moser's circle problem. In geometry, the problem of dividing a circle into areas by means of an inscribed polygon with n sides in such a way as to maximise the number of areas created by the edges and diagonals, sometimes called Moser's circle problem (named after Leo Moser), has a solution by an inductive method.
The area of a regular polygon is half its perimeter multiplied by the distance from its center to its sides, and because the sequence tends to a circle, the corresponding formula–that the area is half the circumference times the radius–namely, A = 1 / 2 × 2πr × r, holds for a circle.
Gauss's circle problem asks how many points there are inside this circle of the form (,) where and are both integers. Since the equation of this circle is given in Cartesian coordinates by x 2 + y 2 = r 2 {\displaystyle x^{2}+y^{2}=r^{2}} , the question is equivalently asking how many pairs of integers m and n there are such that
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
Determination of a circle, that intersects four circles by the same angle. [2] Solving the Problem of Apollonius; Construction of the Malfatti circles: [3] For a given triangle determine three circles, which touch each other and two sides of the triangle each. Spherical version of Malfatti's problem: [4] The triangle is a spherical one.