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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
AVS Video Editor: Yes No No Intel / AMD compatible at 2500 MHz or higher 1 GB 1 GB Blender (VSE : Video Sequence Editor) Yes Yes Yes 2 GHz+ with SSE2 support [25] 2 GB [25] 512 MB [25]? Cinelerra: No No Yes x86-64 compatible processor 256 MB 0.25 GB Cinelerra-GG Infinity: No No Yes x86-64 compatible processor, recommended minimum: 2 GHz, 4 cores
Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal ...
This is not the case for in-band ECC, which stores tables used for protection in a reserved region of main system memory, [37] [38] supported by Intel for Chromebooks, which showed little impact on web browsing and productivity tasks, but caused up to a 25% reduction in gaming and video editing benchmarks.
VGA section on the motherboard in IBM PS/55. The color palette random access memory (RAM) and its corresponding digital-to-analog converter (DAC) were integrated into one chip (the RAMDAC) and the cathode-ray tube controller was integrated into a main VGA chip, which eliminated several other chips in previous graphics adapters, so VGA only additionally required external video RAM and timing ...
Since the 2007 series, high-end and ultra-end FireGL/FirePro products (based on the R600 architecture) have officially implemented stream processing. The Radeon line of video cards, although present in hardware, did not offer any support for stream processing until the HD 4000 series where beta level OpenCL 1.0 support is offered, and the HD ...
The Nvidia Geforce 500 series graphics cards are significantly modified versions of the GeForce 400 series graphics cards, in terms of performance and power management.Like the Nvidia GeForce 400 series graphics cards, the Nvidia GeForce 500 series supports Direct3D 12.0 (feature level 11.0), OpenGL 4.6, and OpenCL 1.1.
On June 25, 2008, AMD became the first company to ship products using GDDR5 memory with its Radeon HD 4870 video card series, incorporating Qimonda's 512 Mb memory modules at 3.6 Gbit/s bandwidth. [13] [14] In June 2010, Elpida Memory announced the company's 2 Gb GDDR5 memory solution, which was developed at the company's Munich Design Center ...