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In applied mathematics, an Akima spline is a type of non-smoothing spline that gives good fits to curves where the second derivative is rapidly varying. [1] The Akima spline was published by Hiroshi Akima in 1970 from Akima's pursuit of a cubic spline curve that would appear more natural and smooth, akin to an intuitively hand-drawn curve.
The relations are n − 1 linear equations for the n + 1 values k 0, k 1, ..., k n. For the elastic rulers being the model for the spline interpolation, one has that to the left of the left-most "knot" and to the right of the right-most "knot" the ruler can move freely and will therefore take the form of a straight line with q′′ = 0.
Spline interpolation — interpolation by piecewise polynomials Spline (mathematics) — the piecewise polynomials used as interpolants; Perfect spline — polynomial spline of degree m whose mth derivate is ±1; Cubic Hermite spline. Centripetal Catmull–Rom spline — special case of cubic Hermite splines without self-intersections or cusps
Linear interpolation on a data set (red points) consists of pieces of linear interpolants (blue lines). Linear interpolation on a set of data points (x 0, y 0), (x 1, y 1), ..., (x n, y n) is defined as piecewise linear, resulting from the concatenation of linear segment interpolants between each pair of data points.
In mathematics, a spline is a function defined piecewise by polynomials. In interpolating problems, spline interpolation is often preferred to polynomial interpolation because it yields similar results, even when using low degree polynomials, while avoiding Runge's phenomenon for higher degrees.
Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.
The DDA method can be implemented using floating-point or integer arithmetic. The native floating-point implementation requires one addition and one rounding operation per interpolated value (e.g. coordinate x, y, depth, color component etc.) and output result.
The application of MacCormack method to the above equation proceeds in two steps; a predictor step which is followed by a corrector step. Predictor step: In the predictor step, a "provisional" value of u {\displaystyle u} at time level n + 1 {\displaystyle n+1} (denoted by u i p {\displaystyle u_{i}^{p}} ) is estimated as follows