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Brazil is the 10th-largest video game market in the world as of 2022, and the largest in Latin America, with a revenue of 2.6 billion US dollars. [1] Video games were not permitted for import into Brazil until the 1990s, and were then heavily taxed as non-essential goods.
While Home Computing Weekly said that the game had "professional packaging, amazing graphics, thoughtful facilities and [was] well priced" [3] and Sinclair User said that it was an "excellent arcade-quality game," [5] Crash noted that it was below Imagine's usual standards [2] and Simon Lane, reviewing for Popular Computing Weekly, criticised the game's difficulty, saying that it was ...