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  2. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Cascading can be implemented using method chaining by having the method return the current object itself. Cascading is a key technique in fluent interfaces , and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this " is often referred to simply as "chaining".

  3. Delegation (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Delegation_(object...

    Implicit delegation is the fundamental method for behavior reuse in prototype-based programming, corresponding to inheritance in class-based programming. The best-known languages that support delegation at the language level are Self , which incorporates the notion of delegation through its notion of mutable parent slots that are used upon ...

  4. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).

  5. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    Deciding if one element comes before another element requires knowledge of both types and possibly some subset of the fields. Adaptive collision algorithms usually require that collisions between different objects be handled in different ways. A typical example is in a game environment where the collision between a spaceship and an asteroid is ...

  6. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    The term inheritance is loosely used for both class-based and prototype-based programming, but in narrow use the term is reserved for class-based programming (one class inherits from another), with the corresponding technique in prototype-based programming being instead called delegation (one object delegates to another). Class-modifying ...

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Indeed, the call stack mechanism can be viewed as the earliest and simplest method for automatic memory management. However, another advantage of the call stack method is that it allows recursive function calls , since each nested call to the same procedure gets a separate instance of its private data.

  9. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.