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  2. Tommy Tallarico - Wikipedia

    en.wikipedia.org/wiki/Tommy_Tallarico

    Tommy Tallarico (born 1967 or 1968) [1] is an American video game music composer, sound designer, and television producer. Since the 1990s, he has helmed audio production for numerous video games through his self-titled company. [2]

  3. Delay (audio effect) - Wikipedia

    en.wikipedia.org/wiki/Delay_(audio_effect)

    Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio. The delayed signal may be played back multiple ...

  4. Tim Follin - Wikipedia

    en.wikipedia.org/wiki/Tim_Follin

    Timothy John Follin (born 19 December 1970) [1] is an English video game music composer, cinematographer, visual effects artist and game developer, who has written tracks for a variety of titles and home gaming systems, including the ZX Spectrum, Commodore 64, Amiga, Atari ST, Nintendo Entertainment System, Mega Drive, Super NES, Game Boy, Dreamcast, and PlayStation.

  5. Brian L. Schmidt - Wikipedia

    en.wikipedia.org/wiki/Brian_L._Schmidt

    At Williams, he was the lead composer and sound designer for games such as Black Knight 2000, [4] Space Station, Swords of Fury, Banzai Run as well as the video game, NARC and also contributed to Fire and Big Guns. [5] In 1989, his theme from the video game, NARC, was recorded and released by the Pixies. [6] In 1989, Schmidt left Williams to ...

  6. Jake Kaufman - Wikipedia

    en.wikipedia.org/wiki/Jake_Kaufman

    Jake Kaufman (born 1981; also known as virt or virtjk) is an American video game music composer.After starting out creating arrangements and remixes of video game soundtracks, he began his commercial composing career in 2000 with the score to the Game Boy Color port of Q*bert.

  7. Nathan McCree - Wikipedia

    en.wikipedia.org/wiki/Nathan_McCree

    Nathan McCree (born 27 January 1969) is an English music composer and sound effects editor for multimedia projects including computer games, television, live events, and radio. He worked with Core Design between 1996 and 1998, for the first three Tomb Raider games, among others.

  8. Daiki Kasho - Wikipedia

    en.wikipedia.org/wiki/Daiki_Kasho

    Daiki Kasho (嘉生 大樹, Kashou Daiki, born November 2, 1976), [1] stylized as daiki kasho, is a Japanese video game composer best known for his contributions to the Gran Turismo series of racing games by Polyphony Digital.

  9. Richard Jacques - Wikipedia

    en.wikipedia.org/wiki/Richard_Jacques

    Richard Adrian Jacques (/ dʒ eɪ k s /; born 1973 [1] [2]) is an English composer of film, television and video game music.He is best known for his scores for games such as Sonic R, Headhunter, Jet Set Radio Future, Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2, and Guardians of the Galaxy.

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