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NC = P problem The P vs NP problem is a major unsolved question in computer science that asks whether every problem whose solution can be quickly verified by a computer (NP) can also be quickly solved by a computer (P). This question has profound implications for fields such as cryptography, algorithm design, and computational theory. [1]
German mathematician Carl Friedrich Gauss said, "Mathematics is the queen of the sciences—and number theory is the queen of mathematics." Number theory also studies the natural, or whole, numbers. One of the central concepts in number theory is that of the prime number , and there are many questions about primes that appear simple but whose ...
Computing is closely related to mathematics in several ways. [136] Theoretical computer science is considered to be mathematical in nature. [ 137 ] Communication technologies apply branches of mathematics that may be very old (e.g., arithmetic), especially with respect to transmission security, in cryptography and coding theory .
Tutorials are types of software that present information, check learning by question/answer method, judge responses, and provide feedback. [1] Educational games are more like simulations and are used from the elementary to college level. [1] E learning systems can deliver math lessons and exercises and manage homework assignments.
The Centre for Education in Mathematics and Computing (CEMC) based out of the University of Waterloo hosts long-standing national competitions for grade levels 7–12 [2] [3] MathChallengers (formerly MathCounts BC) — for eighth, ninth, and tenth grade students
Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows.
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
For example, when 6 and 7 are added to make 13, the "3" is written to the same column and the "1" is carried to the left. When used in subtraction the operation is called a borrow. Carrying is emphasized in traditional mathematics, while curricula based on reform mathematics do not emphasize any specific method to find a correct answer.
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