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  2. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.

  3. MonRoi - Wikipedia

    en.wikipedia.org/wiki/MonRoi

    MonRoi, Inc. is a Montreal-based company that created a system to allow the recording of chess games in an electronic format. The system also allows for games to be broadcast via MonRoi's World Databank of Chess in realtime, as the games are being played.

  4. Mephisto (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Mephisto_(chess_computer)

    The hardware uses a 200 MHz ARM processor to run modern chess engines, resulting in the strongest dedicated chess computer ever created. 2007 Phoenix Chess Systems releases an updated module set, the Resurrection II, with a faster 500 MHz XScale processor.

  5. Chess equipment - Wikipedia

    en.wikipedia.org/wiki/Chess_equipment

    A chess player playing a game of online chess, correspondence chess, computer chess or non-tournament chess may choose their own preferred configuration of chess equipment. Receiving assistance from A.I. based software is prohibited in the majority of chess tournaments , regardless if they played over-the-board or with long-distance methods ...

  6. Kasparov's Gambit - Wikipedia

    en.wikipedia.org/wiki/Kasparov's_Gambit

    Kasparov's Gambit, or simply Gambit, is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. [1]

  7. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

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