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  2. FuncoLand - Wikipedia

    en.wikipedia.org/wiki/Funcoland

    The used games were often sold for 50% less than new copies, and customers could sell used video games for either money or store credit that could be used to purchase other games. [7] The value of a trade-in varied between 10 cents and $55; [ 8 ] [ 41 ] Funco changed the offered prices for games twice a month, much like the stock market does ...

  3. Goozex - Wikipedia

    en.wikipedia.org/wiki/Goozex

    The idea for the site began late 2005 as founder Jon Dugan was annoyed by the low prices he received when trading games in to a local used-video-game store. [2] Dugan teamed up with two other graduates from the Robert H. Smith School of Business at University of Maryland and incorporated the company in March 2006. The site opened to a public ...

  4. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The pricing of video games historically has not be set by any fixed price point though the markets will tend to average to a common price for a top-end game made by a first-party studio or a "triple-A" (AAA) developer, with games of lesser quality ("bargain-bin games"), or those made by smaller developers, such as indie games, sold under this ...

  5. Toys R Us accepting video game trades - AOL

    www.aol.com/news/2009-09-12-toys-r-us-accepting...

    This week Toys R Us announced that all of its locations will start purchasing used video games for more than 25 current and retro systems. Shoppers can visit the service desk at any Toys R Us ...

  6. GameCrazy - Wikipedia

    en.wikipedia.org/wiki/GameCrazy

    Remuneration for video game and accessory trade-ins was provided in the form of cash or store credit. Consoles were provided with a credit value as cash was not given for previously used video game systems. Noteworthy was the GameCrazy price matching policy whereby the retailer would generally exceed the trade-in value offered by a physical ...

  7. Freemium - Wikipedia

    en.wikipedia.org/wiki/Freemium

    A freemium model is sometimes used to build a consumer base when the marginal cost of producing extra units is low. Thus little is lost by giving away free software licenses as long as significant cannibalization is avoided. Other examples include free-to-play gamesvideo games that can be downloaded without paying. Video game publishers of ...

  8. List of best-selling video games in the United States by year

    en.wikipedia.org/wiki/List_of_best-selling_video...

    This is a listing of the best-selling video games in the United States annually by units sold since 1980, with sales figures from The NPD Group since 1994. [1] The United States is a very competitive market for video game developers. Games from different developers around the world have entered the annual lists of top ten best-selling games in ...

  9. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    One of the first examples of digital distribution in video games was GameLine, which operated during the early 1980s. The service allowed Atari 2600 owners to use a specialized cartridge to connect through a phone line to a central server and rent a video game for 5–10 days. The GameLine service was terminated during the video game crash of 1983.

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